Review: Ecco Jr. for the Wii
Posted by The Gamer on December 11, 2007
I think its safe to say that, many of you will dissagree with this review, please keep in mind when making this review I thought of the kids, because lets face it, Ecco Jr. is a game for the little ones.
Ecco Jr. lacks the challenge found in the previous Ecco the Dolphin games, gearing the third game toward the kids.
Ecco Jr. is a 2D underwater adventure that puts players in control of a young bottlenose dolphin or an Orca whale. On the normal setting, there are 18 missions to complete. The hard setting doesn’t make things more difficult, it simply adds nine more missions to the mix. For each of those missions, you have to navigate underwater caverns and perform various collect-a-thon tasks, such as gathering pieces of treasure or bringing a baby turtle back to its mother. The controls are easy to master because you only have to worry about using the D pad to swim, one button to kick in a burst of speed, and the other button to fire a sonar beacon that helps Ecco latch onto items.
The levels are small, which means you’ll rarely feel lost, and gathering the items you need to unlock each key glyph only takes a minute or two. You don’t have to worry about running out of health or breath. Sharks, jellyfish, and other nasties from the previous games are merely window decorations.
Video games, just like movies, are made for various audiences, if you have young children lurking nearby, there’s a good chance they’ll be captivated by Ecco’s antics long enough to justify the cost.
So now having gone through the game and keeping in mind the audience its geared towards, I give Ecco Jr. a 7 out of 10.